![]() When shooting VR in this way the images need a certain amount of overlap for the software to lock onto so with a fisheye lens I needed to take six photos. The VR rig was placed over the center instrument console with the legs straddling the two seats. Click the + in the top left corner to see the full image.įor this image of the cockpit of the Canadian Snowbirds CT-114 Tudor aircraft I used the Sony α6300 with an 8mm fisheye lens, the Nodal Ninja MK II VR head and a small tripod. ![]() The stitched-together equirectangular image is 15,000 x 7,500 pixels! We’ve sized it down for this website. ![]() The rendered image will be in a format that VR players can display so you can view them in any direction as if you were sitting in the cockpit looking around. Once you have taken the required amount of photographs you then use software to stitch the images together. When everything is aligned and positioned properly, you start shooting. The exact process varies slightly depending upon your VR head, camera and lens. I align the camera & lens (often a full-frame fisheye) and position it such that the nodal point of the lens is centered over the rotation point of the VR head. I place my camera (with a wide-angle lens) onto the VR head which is attached to a tripod. To capture a VR image in this manner is pretty straight forward. These high quality VR images are displayed on a kiosk so the visitor can view what the interior of the aircraft looks like. Currently I do this type of work for museums around the US, mostly of aircraft cockpits. A good compromise without spending large amounts of money is to use a single camera mounted on a VR head. Though a single shot solution (being able to take a full 360 image in one photo) may seem like an easy way to capture a 360 degree view it has its limitations in cost for the equipment and image quality of the output. We have options from using dedicated cameras all the way to a smart phone. ![]() There are several ways to shoot VR with various amounts of success for a good-looking image. You could start creating VR back in 2000 and it was around then when I jumped into VR as a very early adopter. In fact, Virtual Reality imagery has been around for a long time. Facebook now has the capability to show VR content on your news feed and with their acquisition of pioneering VR company, Occulus, you can expect that VR will only get more common across Facebook in the future. You’ve probably experienced this form of imagery with a VR tour of a hotel or viewed the interior of a new car on the manufactures website. You probably have heard the term “VR” and people talking about how to film or photograph in VR. ![]()
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